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%0 Conference Proceedings
%4 dpi.inpe.br/vagner/1999/10.27.16.09
%2 sid.inpe.br/banon/2001/03.30.15.57.35
%T An Architecture for Animated Agent Simulation
%D 1999
%A Silva, Fernando Wagner da,
%A Goncalves, Luiz,
%A Rios, Mara,
%A Oliveira, Antonio,
%E Stolfi, Jorge,
%E Tozzi, Clésio Luis,
%B Brazilian Symposium on Computer Graphics and Image Processing, 12 (SIBGRAPI)
%C Campinas, SP, Brazil
%8 17-20 Oct. 1999
%I Sociedade Brasileira de Computação
%J Porto Alegre
%S Proceedings
%K animated agent simulation, architecture, simulation.
%X This work describes ongoing research towards finding a methodology for simulation of agents which are alive creatures or robots (live in real environments). In general, modeling such "animated" agents involves dealing with several physics and biology constraints (gravity, sensing). The proposed architecture deals with dynamics and kinematics issues and provides a well structured way to control the simulation step. Two different applications - "Roger the Crab" and "The Worm" - show the versatility of the model.
%3 082-14912885.pdf


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